NWPAS Satellite Pinball Tournament Series
A promotional tour of your favorite local establishments in Seattle and the Pacific Northwest. 13 Satellite Tournaments total.
• Estimated dozens NW Show week end and day pass prizes to be won!! for a combined prize pool valued at over $10,000!
• Any player can win up to 2 weekend and 2 day passes during the tournament series, to give two to a friend or family member.
• Variety of tournament formats: Match Play with Multi-Play finals, 3-Strike Knockout, 8-Strike Progressive Strike Knockout and Pingolf.
• IFPA World Pinball Player Ranking (WPPR) points towards state and international rankings for many events
• Entry only $10 to Enter any satellite tournament
• Lots of raffle prizes at every event
• Win Guarantee - See Details below!
• Participate in 3 events and if you do not win a weekend pass, you can purchase one for $100 - See Details below!
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2025 NWPAS Satellite Series Schedule
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​Tournament Prizes description
NEW this year, more NW Show weekend and day entry prizes for win, all tournament entries need to be purchased online or onsite:
• Weekend or Day Pass to Northwest Pinball and Arcade Show (NWPAS), June 6-8, 2025, at Tacoma Convention Center ($140 & $40-60 value)
• The WINNER (1st Place) of each satellite tournament also gets a plaque!
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Win Guarantee
We want everyone to go to the show and doing what we can to help! So if you play in at least 8 of the satellite tournaments, and you don’t win any prizes, then we’ll GIVE you a Day pass to the Northwest Pinball and Arcade Show ($40-60 value), for your support and participation of the tournament series.
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Weekend passes offer for Satellite players
Participate in 3 satellite events and if you do not win a weekend pass, you can purchase one for $100! You can purchase the pass with cash only at the satellite event. If you win a pass in future events we can refund you or have the pass for a guest.
Prize Pool
Minimum FOUR prizes per Satellite Tournament, 1st Place is Plaque + NWPAS Weekend pass only ($140 value), 2nd place is a NWPAS Weekend pass only ($140 value) and 3rd place NWPAS Day pass only ($40-60 value). The fourth prize, a NWPAS Day pass only is guaranteed for the top finishing Rookie & Amateur (see below for details).
• Additional NWPAS Day pass only for every 6 additional players starting at 32 (32 players = 5 total prizes; 38 players = 6 total prizes, 44 players = 7 total prizes, 50 players = 8 total prizes, 56 players = 9 total prizes, etc.).
• Any player can win up to 2 weekend and 2 day pass during the tournament series, to give one to a friend or family member.
• Plaque for winner of every tournament.
One of the tournament entry prize is guaranteed for the top finishing Rookie & Amateur eligible player who has an Individual Player Rating (IPR) of 3 or less, among those who meet a minimum eligibility threshold:
• Player has not yet won a Day pass prize via this Rookie & Amateur Guarantee in a prior satellite this season.
• In Match-Play, player must have at least advanced to the first playoff round.
• In a 3-Strike Knockout or Group Knockout tournament, player must have survived at least through Round 6.
• In PinGolf, player must at least be in top 50%.
• If there are no players who reach the eligibility threshold, or the top-finishing player with IPR 3 or less ranks high enough to win a regular prize, the Day pass prize will go to the next highest ranked player overall that did not yet receive a prize.
• Check the Monday Night Pinball / NWPAS Player Search page to determine if your IPR.
If there are 7 or more total prizes awarded, then TWO of the Day pass prize are guaranteed for top two Rookie & Amateur eligible players, per constraints above. The remaining prizes are awarded to the top players.
Plus many raffle prizes at every event!
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Additional Details
• When a player wins a second identical prize (2x weekend pass or 2x day pass, it is considered a “guest/+1” of their first prize. The person they give the prize to must accompany them when they check-in to the expo for a 2nd weekend/day pass.
• Players who have already won two NWPAS Weekend pass and two Day pass package prize can still play in a tournament and earn WPPR points, win raffle prizes, and win a plaque, but will be ineligible for weekend and day pass. If they final result in the tournament would have qualified them for a weekend and day pass, the prize will go to next highest finishing eligible position.
• Players who earn free weekend passes through volunteering time at the show, bringing machines, or as a sponsor, please contact the tournament director for more information.
• Tournament prizes that are not claimed at the show are forfeited.
• Tournament prizes are not transferable, with exception that a winner of two NWPAS Weekend or Day pass or tournament entry package can transfer the second one to their “guest/+1”.
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Tournament Format Descriptions
Below is a description of each tournament format. Note that adjustments to any format could occur up to the time of the event. In general, if there are major changes needed, they will be announced on the Facebook Event page for that tournament, as well as on this website, with as much notice as possible.
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3-Strike Knockout
This will be the same knockout format as used in many of the local weekly and monthly tournaments, with one key exception. Once all players remaining have won packages, the tournament ends. Final placement is based on number of strikes each player has, with ties for equal strikes.
If there is more than one player with least number of strikes, then a ONE GAME final playoff game is made among those players, with final results of that game determining final position in the tournament.
If there is a tie for who wins a package and who doesn't after multiple players get knocked out, it will be a ONE GAME tie breaker among those players.
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Progressive Strike Group Knockout
This will be a group knockout tournament in which players are arranged in groups of 4 when possible, but occasionally groups of 3, and with five or less players remaining, possibly group of 2.
Similar to 3-Strike Knockout, except for how strikes are awarded:
• A player continues to play until they get 8 (or more) strikes, at which time they are eliminated.
• Winner of the game does not get a strike, 2nd place gets one strike, 3rd place gets two strikes and 4th place gets three strikes.
Once all players remaining have won packages, the tournament ends. Final placement is based on number of strikes each player has, with ties for equal strikes.
If there is more than one player with least number of strikes, then a ONE GAME final playoff game is made among those players, with final results of that game determining final position in the tournament.
If there is a tie for who wins a package and who doesn't after multiple players get knocked out, it will be a ONE GAME tie breaker amongst those players.
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Match Play, MMP Final
The qualifying round is a traditional match play tournament.
• There will be 5 rounds of 4-player games (or some 3-player games if odd number of players).
• Points will be earned per game based on IFPA Scoring.
• Ties will be broken as described below.
Match Multi-Play Playoff Rounds:
• With 46 or less players, top 8 make semi-finals, as two groups of 4 players. Top two of each group moves on to Finals.
• With 47 or more players, top 16 make semi-finals. Winner of each semi-final group move on to finals and win packages. Remaining prizes will be awarded based on players total points finish in their semi finals group, similar to IFPA/Matchplay ranking.
• Ties will be broken as described below.
• Play proceeds similar to qualifying rounds, except that there are 4 players on 4 machines. Rotation to the right occurs similarly.
• Points are earned for each game based on IFPA Scoring.
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PinGolf
This tournament will use the popular Pingolf format that was run at the show for the Classic event in the past.
• Two players tee-off at a time, but still play as one-player games. Players will be able to reserve a tee-off time starting a week before the event.
• Every machine will be set to 5-ball play, and will list a target score. Reach the target score in 1 ball for a hole in one. Reach it in 2 balls, then get a score of 2 strokes, and so on. If the target score is not reached after 5 balls, then earn a stroke score of 6 to 10, depending on how close to the target score reached. The score ranges (0-20% = 10, 20-40% = 9 so on until 80-100% = 6 strokes) will be shown on a note on the backglass.
• When a player reaches their target score or their game ends, they should raise their hand to call over the scorekeeper to verify and record the score.
• Extra balls can be played, and counts as an extension of the current ball being played. Thus if a player earns an extra ball on ball 2, and during that ball 2 they reach the target, they get a score of 2.
• When a target score is reached, the player stops playing and informs the scorekeeper of the number of strokes it took them. All subsequent balls for that player will be plunged.
• Scores on each machine will be tabulated. The players are ranked from lowest to highest score, with lowest score being declared winner at the end of the event. Any major tie breaker will be a randomly selected game with Pingolf scoring
• TOP 16 FINALS at 8 PM, players will play PAPA format finals, 3 games per round top 2 from each group move on to the next round but with Pingolf scoring (same as the qualifiers).
• During this round, groups are made but on slaughter seeding (1-8-9-16, etc...) and top seed can chose game or position for every match in the group. No same game can be picked by a player for the whole finals until that players picked allgames. In case of ties, players will playoff on another machine, with similar game or position selection by the top seed of that match (game picks count toward no repeat rule above) whoever wins moves on, if still tied, another game takes pace until there is a winner.
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Players must show up to at least 15 minutes before their scheduled tee-off time and pay their $10 entry fee, or may lose their reserved tee-off time to someone on the Standby list. Registration closes once all tee-off times are filled. Players can get onto a standby list if available to play and there is a no-show.
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