Classic Matchplay tournament
Sponsored by Tik Tok's
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Tournament Summary
Three Qualifying Rounds up to 56 players in each. Each round consists of a 5 rounds of group match play that will include 4-player and/or 3-player games on five different machines against varying opponents. Top 10 finishers of Group A and Top 11 finishers of group B and group C will qualify to the TOP 32 finals. The next 2 eligible players in Group A and 3 eligible players in Group B and C players (Any player who does not have an Individual Player Rating (IPR) of 5-6 (4 and below allowed) on the day of the finals) from each of the qualifying group will qualify for the B finals (starting during Classic A finals TOP16 round at 11:00AM) and the 2 eligible players in Group A and 1 eligible player in Group B and C players (Any player who does not have an Individual Player Rating (IPR) of 3-6 [2 and below allowed] on the day of the finals) from each of the qualifying group will qualify for the NOVICE finals (starting during Classic A finals TOP16 round at 11:00AM).
There will be online registration for these qualifying sessions, details on main page.
Qualifying, Round A: Friday 1:00pm-4:00pm. Registration opens Noon.
Qualifying, Round B: Friday 4:30pm-7:30pm. Registration opens 3:30pm.
Qualifying, Round C: Friday 8:00pm-11:00pm. Registration opens 7:00pm.
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If your opponent has not arrived at their machine more than 3 minutes after the round has started, notify the TD and we will begin plunging the missing player's balls. If the missing player arrives before the end of the game, they may continue the game. If they have not arrived before the end of the game, they will score 0 for the game and be removed from the remaining games of this qualifying session.
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Entry
$40 to participate in one qualifying round.
Finals:
Classic Tournament Finals begin on Saturday at 10:00 AM, and players are required to check-in by 10:00 AM, or they forfeit their finals spot.
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B Division TOP 4 finals for the Classic tournament will start at the same time as the second round of the Classic A finals, players are required to check-in by 11:00 AM.
NOVICE Division TOP 4 finals for the Classic tournament will start at the same time as the second round of the Classic A finals, players are required to check-in by 11:00 AM.
Finals will be played using a PAPA style format. Finalists will be placed into groups of 4 players. They play 3 games. At the beginning of each round, the top seed in each group gets to the pick one of the game or position, if they chose position the next highest seed will have the same choices.
A player can only chose a machine ONCE until they have chosen every single machine available for the finals.
Machine and player order for pins #2 and #3 are chosen in the same fashion as game 1. Once a particular game has been chosen by a group for a round, that game may not be selected by another group.
If a pin has a catastrophic malfunction, then any groups assigned to that pin will reach out to a tournament director for a replacement machine. Final round tie-breakers are still settled with one full game played on a game decided in the same fashion, higher seed player will have a choice of game and position, no repeat pick from the same round.
Scoring is 4-2-1-0 for the four finishing positions. After 3 games, the top 2 players from each group advance.
Prize Pool
$500 plus trophy for Winner.
All 32 players who make the A playoff round will earn a cash prize.
Trophy for winner. Plaques for 2nd, 3rd and 4th place finishers.
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Minimum prize guaranteed for 1st place, final value can be more.
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Game bank:
Big Game
Dragonfist
Flash Gordon
Gamatron
Genie
Hotdoggin'
Mystic
Quicksilver
Star Trek(Bally)
Stargazer
Super Straight
Wood's Queen
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Scoring and General Tournament Rules
Malfunctions and Rulings
Anytime an abnormal circumstance occurs, a tournament official should be notified. To ensure consistency throughout the tournament, PLAYERS SHOULD NOT RESOLVE ISSUES ON THEIR OWN. Except for customized rules explicitly covered on this website, PAPA/IFPA Tournament Rules will be used to address malfunctions and as the basis for rulings. Note also that any rule posted at the event, such as on the backglass of a machine, will override any rule described herein. The rules listed here are generalized for all NWPAS events, and might not apply to some specific formats.
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Delay of Game: Due to the tight show schedule, delays due to players not being ready to play are problematic. Please refer to official IFPA Rules, section "Intentional Delays" and "Absences".
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Machine Setup Changes: Tournament officials reserve the right to modify any machine between games or between rounds, including changing of settings, tilt sensitivity, machine level, or any other adjustment that is deemed desirable to make the tournament run more smoothly and be more fair and fun. Since a player is only competing against the other players in the same game, all players will encounter such changes at the same time, and it is part of pinball to be able to quickly adjust to changing conditions of a machine.
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Extra Balls: Extra balls will be disabled whenever possible at the main event, but likely will still be enabled in most satellite tournaments. Any extra ball is to be plunged, unless a note on the backglass says to play it. If an extra ball is to be plunged, then player may NOT touch flipper buttons to setup skill shot, then plunge ball in attempt to get the skill shot. The player may also choose to tilt the machine prior to plunging in lieu of skill shot and end-of-ball bonus, but a tilt anytime after a first plunge attempt will result in disqualification. Once ball is in motion the player must step back and cannot touch the machine, unless the ball returns back to plunger lane and is not auto-plunged, at which time they should plunge again. In the case that a player has a compensation ball awarded due to a major malfunction, and they earn an extra ball, they may choose to play the extra ball in lieu of the compensation ball in a new game.
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Machine Availability: In case of machine unavailability, the maximum player count listed for a round could be reduced, or a backup machine from the Expo floor may be selected for use in lieu of the broken main bank machine.
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Prize Pools: The advertised prize pools assume attendance on par with previous year, and are subject to reduction in case of major problems that reduce the number of available paid entries in any of the tournaments. This includes but not limited to COVID, power failures, natural disasters, weather-related closures, and significant technical issues.
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Additional Information
Tournament Co-Directors: Germain Mariolle, Lonnie Langford, Ashley Weaver & Richie Terry.
For questions and inquiries regarding tournaments at NWPAS, please contact contact@seattlepinballservices.com.

